The voxel branch turns meshes into signed-distance fields you can combine, carve, warp and re-mesh, then convert back to geometry. Nodes here build fields (shapes, noise, patterns), combine them (CSG), modify them (domain warps, sculpting) and read them back out.
Every voxel node is available in both Mesh Morpher Graph and Mesh Morpher Studio.
See also Mesh Morpher Graph 2.0 on the Mesh Morpher blog.