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Load Alembic File

The way an animated cache from Maya, Houdini or 3ds Max gets into a graph. It streams: frames come off disk as something downstream asks for them, so a thousand-frame cache costs about what one fra...

Load Alembic File node

The Load Alembic File node

When to use it

The way an animated cache from Maya, Houdini or 3ds Max gets into a graph. It streams: frames come off disk as something downstream asks for them, so a thousand-frame cache costs about what one frame costs.

There is no Load button. Pick a file and it reads, and it reads again the moment you change any setting below, so getting the orientation right is a matter of nudging Preset or Rotation and looking at the result.

The conversion settings stay on show whether or not a file is picked, so you can set the package preset up front and then browse.

Pins

Pin Type Description
StreamingCache Streaming Geometry Cache The animated cache read from the .abc file, one frame at a time.

Settings

Setting Type Description
Source File File path The .abc file to read. Pick one and the load runs straight away, and it runs again every time you change a setting below.
Preset Choice Which package wrote the cache. Maya and 3ds Max fill in the Scale and Rotation those apps need. Touch either of those by hand and this flips to Custom.
Scale Vector Scale applied to every vertex as the cache is read. The default (1, -1, 1) only flips handedness, it does not resize anything.
Rotation Vector Rotation in degrees applied to every vertex as the cache is read. The 90 on X is what stands a Y-up Maya cache upright. Get it wrong and the character arrives lying on its face.
Flip U True/False Mirrors the U coordinate. Turn it on if textures arrive reversed left to right.
Flip V True/False Mirrors the V coordinate. On by default, which is what Maya and most Alembic caches expect. Switch it off and textures land upside down.