
The Export Geometry Cache to Alembic node
When to use it
Streams a whole geometry cache out to an .abc file, one frame at a time, so peak memory equals a single frame no matter how long the cache runs.
Pins
| Pin | Type | Description |
|---|---|---|
StreamingCache |
Streaming Geometry Cache | The animated cache to write out, sculpt and all. |
Settings
| Setting | Type | Description |
|---|---|---|
Mesh Name |
Text | Meant to name the mesh inside the .abc. The cache writer never reads it, so typing here changes nothing about the file you get. |
Flatten |
True/False | Writes the whole cache as one mesh, with a face set marking out each material slot. That is the smaller, faster-reading file. Turn it off and you get a separate mesh per material section instead, which some older pipelines still want. |
Start Frame |
Whole number | First frame to write. Clamped to what the source actually has. |
End Frame |
Whole number | Last frame to write, counted in. Leave it at -1 to run through to the end of the source. |
Rotation |
Vector | Turns every frame as it is written, in degrees. The default quarter-turn is what takes MeshMorpher's Z-up over to the Y-up that Maya and Houdini expect. Zero it out and the cache opens lying on its back. |
Scale |
Vector | Scale applied along with the rotation. One negative component flips handedness, which is what the -1 on Y is there for. |
Flip Mesh |
True/False | Reverses triangle winding on the way out. Keep it on whenever Scale flips handedness, or the cache opens inside out with every surface facing away from you. |
Invert Normals |
True/False | Flips the normals as they are written. Reach for this only if the surface still shades inside out once winding and scale are sorted. |
Use Custom Frame Rate |
True/False | Sets the playback rate yourself instead of taking the one the source reports. |
Custom Frame Rate |
Number | Frames per second stamped on the file. Every frame in the range still gets written, so a lower number here plays the same animation slower rather than dropping anything. |
Write Velocities |
True/False | Writes how far each vertex moves between frames, which is what a renderer needs to produce motion blur. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.