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Load Static Mesh

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Load Static Mesh node

The Load Static Mesh node

When to use it

Editor only. Pulls a Static Mesh that is already in your project into the graph as an ordinary mesh wire. Nothing gets decoded again, and the asset path travels along with the mesh, so Bake Mesh can write your edits back into that same asset later.

Use Import Data decides how the round trip ends. On, you get the original imported geometry, which is what a bake needs. Off, you get the built render data for the LOD you picked, already welded and optimised, which is what the engine actually draws.

Pick the wrong one and a later Bake Mesh either fails to line up or quietly stamps render-time geometry into your source asset.

How to use it

  1. 1

    Pick a static mesh asset

  2. 2

    Set LOD index / import-vs-render data

  3. 3

    Output is the mesh data

Pins

Pin Type Description
Mesh Mesh The asset's mesh, with a note of where it came from so Bake Mesh can write back.

Settings

Setting Type Description
Static Mesh Asset The static mesh to load. Its asset path travels with the mesh, so Bake Mesh can write your edits back into this same asset later.
Use Import Data True/False Reads the geometry the asset was imported with instead of the built render mesh. Leave it on: the render mesh has been split apart at every UV and hard-normal seam, so it carries more vertices than the source, and it only reads at all if the asset has Allow CPU Access ticked.
LOD Index Whole number Which LOD to read. Ask for one the asset does not have and the node stops with an error and sends nothing on.

Available in Mesh Morpher Graph only. Compare the products.