- Delta Mush Animation (Experimental): Runs Delta Mush over every frame of an animation and bakes what it cleaned up into corrective morph targets the animation itself drives.
- Apply Animation Frame: Poses a skinned mesh at one moment in an animation and hands back that pose as a mesh.
- Load Animation (FBX): Imports an animation take out of an FBX file. The keys are stored in the graph itself, so the FBX can move or disappear afterwards and the graph still plays.
- Pose Animation Sequence: Scrub to a frame, pose the skeleton with the gizmo, and the edit is blended over neighbouring frames and cached on the Animation output until Save Animation Sequence writes it into an asset.
- Retarget Animation: Moves a whole animation take onto a different rig's bones, chain by chain, one retarget per frame of the take.