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Load Material

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Load Material node

The Load Material node

When to use it

Exposes a project material asset to the graph, on the same wire type Create Material from Textures produces, so Set Materials consumes either one the same way.

It is editor only because picking an asset out of the content browser is an authoring operation. When there is no project material to point at - because the textures were made inside the graph - use Create Material from Textures instead.

How to use it

  1. 1

    Pick a material or material instance asset

  2. 2

    Wire the Material output into a Set Materials slot pin

Pins

Pin Type Description
Material Asset The material you picked. Wire it into a Set Materials slot.

Settings

Setting Type Description
Material Asset The material you want to use.

Available in Mesh Morpher Graph only. Compare the products.