Docs

World Up

The world-up direction (0, 0, 1) broken out into components. Saves hard-coding a vector for slope masks and alignment maths.

World Up node

The World Up node

When to use it

The world-up direction (0, 0, 1) broken out into components. Saves hard-coding a vector for slope masks and alignment maths.

Dot a normalised direction against it and you get the slope term every grass-on-the-flat, rock-on-the-cliffs rule is built from. Skip the normalise and you get a height instead.

Pins

Pin Type Description
X Number Always 0.
Y Number Always 0.
Z Number Always 1. Up is up.