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Sculpt Mesh

Sculpt a mesh by hand in the viewport. Select the node and the brushes appear; deselect it and they go away.

Sculpt Mesh node

The Sculpt Mesh node

When to use it

Sculpt a mesh by hand in the viewport. Select the node and the brushes appear; deselect it and they go away.

Wire the unsculpted mesh into Original as well. That is what the Restore brush paints back toward, and what Delta is measured against.

How to use it

  1. 1

    Wire a mesh into Mesh and select the node

  2. 2

    Pick a brush from the side panel and work in the viewport

  3. 3

    Press Accept

    Mesh carries the result; Delta carries what you moved.

Pins

Pin Type Description
Mesh Mesh The mesh you want to sculpt on.
Original Mesh The same mesh before you sculpted it. Delta is measured against this, and the Restore brush paints back toward it.
Weights Weight Map Where the brushes are allowed to bite: 1 is full strength, 0 is frozen, in between feathers. Leave it unconnected to sculpt the whole mesh.
Reference Mesh The surface the Project brush pushes vertices onto. The other brushes ignore it.
Pin Type Description
Mesh Mesh The sculpted mesh, once you press Accept.
Delta Deltas How far each vertex moved from the original. Feed it to Apply Deltas to put the same change on a different mesh.

Learn more

Mesh Morpher StudioRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/mesh-morpher-studio