- Select: Paint over the mesh in the viewport to mark the part you want. Accept and that region comes out as a weight map and as a trimmed-down mesh.
- Select Landmarks: Click matching points on two meshes side by side to pair them up, or draw splines along matching curves. The pairs come out on the Landmarks pin as you place them.
- Invert Landmarks: Swaps the two sides of a landmark set, so what was the source becomes the target. Splines swap with them.
- Auto Face Landmarks: Places 478 MediaPipe facial landmarks on a head scan. Wire a second head into Target to get a source-to-target correspondence for Non-Rigid Fit or Elastic Conformer instead of a self-paired set.
- Save Landmarks: Writes one side of a landmark set out to a .mmlmk file, so another graph or another mesh can load the same points back in.