
The Apply Deltas to Geometry Cache node
When to use it
One shape change, stamped onto every frame of a geometry cache, so a fix you sculpt once follows the whole take.
The output is a Streaming Cache pin, so it chains with Sculpt (deltas accumulate) and is persisted by feeding an Export node. Nothing is written to disk here.
How to use it
- 1
Connect a streaming cache
From Load Geometry Cache, Load Alembic File or Load USD File.
- 2
Connect the rest Mesh and the edited Target
The two must share vertex order.
Pins
| Pin | Type | Description |
|---|---|---|
StreamingCache |
Streaming Geometry Cache | The cache to change. Every frame in it picks up the same edit. |
Mesh |
Mesh | The reference mesh before you sculpted it. |
Target |
Mesh | The same mesh after sculpting. Whatever moved between the two is what every frame gets, so the vertex counts have to match or the node errors and passes the cache straight through. |
| Pin | Type | Description |
|---|---|---|
StreamingCache |
Streaming Geometry Cache | Same cache, now with the edit folded into every frame. Chain another one of these on to stack a second fix. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.