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Simplex Noise 2D

2D Simplex. Usually the best default for a terrain heightmap: smooth, cheap, no directional artefacts.

Simplex Noise 2D node

The Simplex Noise 2D node

When to use it

2D Simplex. Usually the best default for a terrain heightmap: smooth, cheap, no directional artefacts.

Constant with height, so it cannot produce an overhang no matter what you do to it. The 3D family is where those come from.

Pins

Pin Type Description
Frequency Number How tight the pattern is. Higher numbers give you finer, busier detail.
OffsetX Number Slide the pattern along X.
OffsetY Number Slide the pattern along Y.
Seed Whole Number Change this for a different pattern at the same settings. The same seed always gives you the same noise.
Pin Type Description
Result Number The noise here. Roughly -1 to 1, and the same at every height.