
The Simplex Noise 2D node
When to use it
2D Simplex. Usually the best default for a terrain heightmap: smooth, cheap, no directional artefacts.
Constant with height, so it cannot produce an overhang no matter what you do to it. The 3D family is where those come from.
Pins
| Pin | Type | Description |
|---|---|---|
Frequency |
Number | How tight the pattern is. Higher numbers give you finer, busier detail. |
OffsetX |
Number | Slide the pattern along X. |
OffsetY |
Number | Slide the pattern along Y. |
Seed |
Whole Number | Change this for a different pattern at the same settings. The same seed always gives you the same noise. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The noise here. Roughly -1 to 1, and the same at every height. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.