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  • Rigid Fit: Moves, rotates and scales one mesh onto another without bending it. Run it before any wrap so the two meshes start out roughly on top of each other.
  • Elastic Conformer: Stretches one mesh onto the shape of another while keeping its own vertex count and layout. Built for getting a garment to sit on a body without crumpling it.
  • Apply Rigid Transform: Bakes a move, a rotation and a scale into a mesh's vertex positions. Normally fed by the Transform pin of a Rigid Fit so a second mesh follows the first.
  • Non-Rigid Fit: Bends one mesh until it matches another's shape, keeping its own vertex count and layout. Rigid Fit first, then this.
  • Texture Flow Landmarks: Works out where the same patch of colour sits on two meshes and hands the answer to Non-Rigid Fit as landmark pairs.