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Export to Texture Asset

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Export to Texture Asset node

The Export to Texture Asset node

When to use it

Saves the incoming texture into a project texture asset, either a new one at a path you pick or an existing one overwritten in place.

Every texture made inside the graph is transient and dies with the session: Load Texture, Transfer Texture, Tension Map. This is how one becomes real content that works outside the graph. For a loose file on disk instead, use Write Image.

Overwriting in place keeps every material reference to the asset intact, which is why it exists as an option rather than always creating something new.

Pins

Pin Type Description
Texture Asset The texture to save. Anything a texture pin carries works, including maps baked in this graph.

Settings

Setting Type Description
Target Texture Asset Asset to overwrite. Leave it empty and you get asked where to put a new one.

Available in Mesh Morpher Graph only. Compare the products.