Meta Humans
Mesh Morpher vs MetaHuman Creator: When You Need a Truly Custom Mesh
MetaHuman Creator blends within a preset space; Mesh Morpher edits the mesh, skeleton and DNA directly. Where each one ends, and how they work together.
Tutorials, release notes and tips for Mesh Morpher, Unreal Engine and MetaHuman workflows
Meta Humans
MetaHuman Creator blends within a preset space; Mesh Morpher edits the mesh, skeleton and DNA directly. Where each one ends, and how they work together.
Meta Humans
Both edit MetaHuman DNA - in different homes. Character DNA lives in Blender; Mesh Morpher lives in Unreal Engine and a standalone app. Here is how to choose.
General
Mesh Morpher Studio brings the node graph, real-time GPU sculpting and the full character pipeline to a standalone Windows app - no Unreal Engine required.
General
Graph 2.0 adds real-time GPU sculpting, on-device and cloud AI, voxel modeling and a complete character pipeline - all inside the Unreal Editor.
Updates
Mesh Morpher now supports Unreal Engine 5.8. UE 5.5 builds move to legacy; older versions remain available in the account Downloads area.
General
Organize UE5 and MetaHuman morph targets with folders, wildcard search, vertex filters, color coding and reusable JSON exports in Mesh Morpher Classic.
Meta Humans
Step-by-step guide to 3D wrapping MetaHuman conform head and body meshes onto any character in Unreal Engine using landmarks, splines and non-rigid fitting.
Animation
Fix bad joint deformations in Unreal Engine with Delta Mush: correct poses, bake morph targets and auto-generate correction curves across animations.
Meta Humans
Unreal ML Deformer meets MetaHuman faces: FACS training data prepared in-engine with Mesh Morpher, plus sculpting geometry caches and animation sequences in Graph.
Meta Humans
Add, remove, subdivide or decimate MetaHuman DNA topology in Mesh Morpher Graph and export valid DNA files that round-trip with Houdini, Maya or Unreal Engine.
Texturing
Transfer textures between different topologies with the Transfer Textures node in Mesh Morpher Graph - UDIM-aware, any tile count to any tile count.
Updates
Mesh Morpher now supports Unreal Engine 5.7. UE 5.4 builds move to legacy; older versions remain available in the account Downloads area.
General
Mesh Stream syncs a mesh between Unreal Engine and Blender live - sculpt in the DCC, see the result land in Mesh Morpher without export and re-import loops.
General
Evoke integrates ElevenLabs AI voice into Unreal Engine: text-to-speech, speech-to-speech, noise removal and audio effects generation, directly in your project.
General
Mesh Morpher Graph brings node-based, non-destructive mesh editing to Unreal Engine - custom morph targets, wrapping and automated mesh processing through a graph interface.
Meta Humans
Morph a MetaHuman into a DAZ character with the Wrapper - improved landmarks and rigid/non-rigid fitting wrap shapes across completely different topologies.
General
Handle-based mesh deformation in Unreal Engine: the RBF Deformer with TPS, Gaussian, Wendland and Wu kernels, symmetric control points and savable rigs.
Updates
Mesh Morpher now supports Unreal Engine 5.6. Older engine builds remain available in the account Downloads area.
Meta Humans
How far can MetaHuman deformation go? Turning a standard MetaHuman body into a horse with morph targets, Bonesnapshots and a lightly modified control rig.
Meta Humans
Sculpt an expression as a morph target and Mesh Morpher generates the matching bone-driven MetaHuman DNA expression - with correctives so no detail is lost.
Meta Humans
Create a custom MetaHuman DNA asset for any skeletal mesh and bone hierarchy - pick the bones, define the expressions and export valid DNA, all in Unreal Engine.
Meta Humans
Bring custom MetaHumans into UEFN by converting sculpted shapes into DNA bone expressions - optimized MetaHumans ship without morph targets, so the DNA does the work.
Updates
Mesh Morpher now supports Unreal Engine 5.5. UE 5.2 and 5.3 builds move to legacy; older versions remain available in the account Downloads area.
Meta Humans
Edit MetaHuman DNA bone expressions and bake them into the DNA file inside Unreal Engine - fix and restyle expressions at the rig level, then round-trip to Maya.
Meta Humans
Fix broken blinks on custom MetaHumans by editing the DNA bone expressions directly in Unreal Engine with the Poser - no Maya required.
Updates
Mesh Morpher now supports Unreal Engine 5.4. UE 5.1 builds move to legacy; older versions remain available in the account Downloads area.
Animation
Author RBF Pose Drivers directly in Unreal Engine and export finished Animation Blueprint nodes - corrective secondary animation without Maya or Pose Driver Connect.
Measure how morph targets, animations and curves move points of interest on a MetaHuman with the Ruler - saved setups, live tracking, integrated with Sculpt Tools and Poser.
Meta Humans
Refit MetaHuman eyeballs, lashes, edges and shells to a sculpted face in one click with Relative Restore - teeth and saliva components too. No Maya needed.
Meta Humans
Morph a full-body MetaHuman and its skeleton together - dynamically, without baking - using Bonesnapshots, the Poser and animation post-process blueprints.
General
Morph Character Creator 4 characters in Unreal Engine without breaking animations - Bonesnapshots and the Poser fit the skeleton to every morph target.
Updates
Mesh Morpher officially supports Unreal Engine 5.3, including Mac (Apple Silicon). UE 5.0 builds move to legacy support.