- Remove Small Components: Throw away the loose shells a scan or a boolean leaves behind. Anything not connected to the rest of the mesh and smaller than your thresholds goes; a mesh that is all one piece is never touched.
- Remove Occluded: Delete the triangles you can never see from outside: the body under the clothes, the inside of a boot, the overlapping shells a kitbash left behind.
- Fill Holes: Close the open boundary loops in a mesh. Five ways to triangulate the patch, from a quick flat fan up to a smoothed surface that blends into the shape around it.
- Compact Mesh: Renumber a mesh so its vertex and triangle IDs run without gaps. Several nodes refuse to touch a mesh with holes in its numbering and say so; drop this in front of them.
- Fill From Mirror: Deletes the thin half of a mesh, appends a mirror of the half that is there, and welds the seam. Use this when one side is missing. Topology changes.
- Find Plane: Estimates the best mirror plane on a scan. Press Find Plane. Tick Align To X to rotate the mesh onto the sculpt X plane; the Transform pin is written either way.
- Fix Symmetry: Make a nearly-symmetric scan exactly symmetric by pairing each vertex with its mirror and averaging the two, so both halves keep their detail instead of one half being thrown away.
- Mesh Health: Drop it anywhere in a chain to see what is wrong with the mesh: invalid positions, open edges, holes, floating islands, degenerate triangles, pinch points, duplicate vertices.
- Mirror Mesh: Reflects the mesh about the sculpt / Fix Symmetry plane and flips winding so it is a valid Non-Rigid Fit target. Not a finished symmetrised asset.