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Perlin Noise 2D

Perlin sampled in the XY plane only, so the same value comes back at every height.

Perlin Noise 2D node

The Perlin Noise 2D node

When to use it

Perlin sampled in the XY plane only, so the same value comes back at every height.

That is exactly what a heightmap wants and exactly wrong for caves or overhangs, which need the value to change as you go up.

Build terrain as height minus Z with the 2D family. Switch to the 3D family the moment you need real volume. The 2D version is cheaper too, which is another reason to choose deliberately.

Pins

Pin Type Description
Frequency Number How tight the pattern is. Higher numbers give you finer, busier detail.
OffsetX Number Slide the pattern along X.
OffsetY Number Slide the pattern along Y.
Seed Whole Number Change this for a different pattern at the same settings. The same seed always gives you the same noise.
Pin Type Description
Result Number The noise here. Roughly -1 to 1, and the same at every height.