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Create Morph Target

Captures the difference between two meshes as a named morph target that rides along on the mesh wire. No asset anywhere, so it travels through the graph and through saves.

Create Morph Target node

The Create Morph Target node

When to use it

Captures the difference between two meshes as a named morph target that rides along on the mesh wire. No asset anywhere, so it travels through the graph and through saves.

Pins

Pin Type Description
Mesh Mesh The mesh before you sculpted it.
Target Mesh The same mesh after sculpting. Vertex counts have to match, or the node errors and passes the base mesh through.
Pin Type Description
Mesh Mesh Same base mesh, now carrying the new shape. It looks unchanged - Load Morph Target is what makes it visible.

Settings

Setting Type Description
Morph Target Name Text What to call the shape. Leave it blank and nothing is captured; the base mesh still passes through.
Skeletal Mesh Asset The Skeletal Mesh asset the write button targets. Editor only.
LOD Index Whole number Which LOD the shape is written into. Leave it at 0 unless you have a reason not to: the LOD settings below only run for LOD 0, and picking a LOD the asset does not have refuses the write.
Use Dual Quaternion Skinning True/False Un-pose the shape back onto the asset's bind pose with dual quaternion skinning instead of linear blend. Only the asset write uses this.
Apply To LODs True/False Push the shape down onto the lower LODs too, so it does not pop away as the character gets further from camera.
Vertex Threshold Number How far a LOD vertex can sit from the LOD0 surface and still pick the shape up. Too low and parts of the LOD stay flat; too high and the shape jumps a gap onto the wrong side of a fold.
Normal Incompatibility Threshold Number Throws away a match when the two surfaces face too differently. This is what keeps triangles from flipping inside out on the projected LOD.
Smooth Type Choice How the projected LOD shape gets smoothed.
Smooth Strength Number How hard each smoothing pass pulls. Does nothing while Smooth Iterations is 0.
Smooth Iterations Whole number How many smoothing passes to run over the projected LOD shape. 0 leaves it exactly as projected. Raise it when a coarse LOD comes out lumpy.

Learn more

Organize and categorize morph targetsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/organize-and-categorize-morph-targets-with-mesh-morpher-classic
Generate DNA bone expressions from morph targetsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/automatically-generate-mh-dna-bone-driven-expressions-from-morph-targets