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Texture Sampler

Samples a 2D texture at the current world XY position with bilinear filtering. Hand-painted biome masks, splat maps, height ramps, anything easier to draw than to describe.

Texture Sampler node

The Texture Sampler node

When to use it

Samples a 2D texture at the current world XY position with bilinear filtering. Hand-painted biome masks, splat maps, height ramps, anything easier to draw than to describe.

Pins

Pin Type Description
Texture Texture The picture to read. It has to come from a Load Texture File node.
WorldSize Number How much ground the picture is stretched across, in world units.
CenterX Number Where the middle of the picture sits along X.
CenterY Number Where the middle of the picture sits along Y.
Pin Type Description
R Number Red of the pixel under this voxel.
G Number Green of the pixel under this voxel.
B Number Blue of the pixel under this voxel.
A Number Alpha of the pixel under this voxel.

Settings

Setting Type Description
Wrap True/False What happens past the edge of the picture. On, it tiles forever. Off, the edge pixels smear outwards in long streaks.