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Cylinder

A cylinder, negative inside. Pipes, columns, and a drill bit for Subtraction.

Cylinder node

The Cylinder node

When to use it

A cylinder, negative inside. Pipes, columns, and a drill bit for Subtraction.

Its axis runs along Y, the same axis the Torus hole uses, so a fresh one lies on its side rather than standing up. Rotate the domain to aim it anywhere else. Capsule, Cone and Hex Prism are all built along Z instead, which is worth knowing before you swap one for another and watch the shape fall over.

The caps are flat and sharp. When the ends are heading into a Smooth Union, Capsule blends far more cleanly.

Pins

Pin Type Description
Radius Number How fat the cylinder is.
Height Number How long the cylinder is, end to end along its Y axis.
CenterX Number Where the cylinder sits along X.
CenterY Number Where the cylinder sits along Y.
CenterZ Number Where the cylinder sits along Z.
Pin Type Description
Distance Number The shape as a field. Negative inside it, positive outside, zero on the skin.