General
Mesh Morpher Graph 2.0 Release
By Admin ·
Version 2.0 turns the morph-target graph into a complete mesh-authoring suite - real-time GPU sculpting, on-device & cloud AI, voxel modeling and a full character pipeline - all living right inside the Unreal Editor.
Where 1.x focused on creating morph targets, 2.0 is a complete modeling, sculpting and AI studio. The node library has roughly tripled, and almost everything below is new.01. The headline changes
Real-time GPU sculpting
Grab, Move, Smooth, Clay, Scrape, Inflate, Pinch, Flatten and VDM stamp brushes running entirely on the GPU - with symmetry, masking, lazy-mouse and pen-pressure support.
AI, on-device & cloud
Auto-Rig and Auto-Skin any mesh and turn a single photo into 3D with local models - or generate from text and images through the built-in cloud service. Then apply AI mesh data right in the graph.
Voxel & SDF modeling
A brand-new node-based voxel workflow: SDF primitives, boolean/CSG shaping, a deep noise and pattern library, and voxel sculpt brushes for building watertight forms from scratch.
A far bigger graph
The node library roughly tripled - new primitives, geometry ops, UVs, materials and a wider I/O set covering USD, Alembic, FBX, OBJ, GLB, STL and PLY.
02. A complete character pipeline
2.0 adds everything you need to take a mesh from raw geometry to a rigged, skinned, poseable character - inside the graph and in the viewport:
- Skeleton Edit - build and adjust skeletons directly, with geodesic & neural bind-skin. Fit, add, remove and re-parent bones.
- Paint Skin Weights - weight painting with a live brush. Smooth, flood and mirror weights.
- Pose & Retarget - pose meshes with symmetric posing, and retarget animation between skeletons. Chain-based and reliable.
- MetaHuman DNA - read, edit and bake DNA blendshapes, expressions and RBF poses. Round-trip DNA files.
- Delta Mush & corrective flow - smooth skinning and drive correctives from animation.
03. UVs, texturing & deformers
The toolbox around modeling grew just as much:
- Generate & View UVs - automatic UV unwrapping with an in-app UV preview.
- Vertex Color & Texture paint - paint colors and textures right in the viewport, GPU-accelerated.
- GPU deformers - RBF, Lattice, Cage (MVC) and Elastic Conformer, all rebuilt to run on the GPU.
- Wider I/O - import & export USD, Alembic, FBX, OBJ, GLB, STL and PLY, plus GeometryCache streaming.
- Material blending - combine and blend materials, and bake textures from your node network.
04. Polished for real work
Beyond the big features, 2.0 is built for day-to-day production: fully transactional undo/redo across the whole graph, a quick-brush palette with rebindable keyboard shortcuts, live symmetry-plane and mask overlays, and inline node documentation so help is always a click away. It's a familiar node graph - just far more capable.
Graph 2.0 is available now. The full feature set, system requirements and product comparison live on the Mesh Morpher Graph product page; node-by-node reference is in the Graph documentation, and licenses are on the pricing page.
#graph#release#sculpting#ai#voxel#unreal-engine
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Looking for reference material? Read the Mesh Morpher documentation or see pricing & licenses.