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Load Animation (FBX)

Imports an FBX animation take via the runtime-safe FBX wrapper.

Load Animation (FBX) node

The Load Animation (FBX) node

Imports an FBX animation take via the runtime-safe FBX wrapper.

Additionally, in the editor, the node builds a transient Animation Sequence (+ its skeleton asset) from the keyframes and carries its path inside the same "Animation" struct for Delta Mush Animation Corrective.

How to use it

  1. 1

    Set the FBX file path + axis/coordinate options on the details panel

  2. 2

    The node imports + bakes the animation into the output pin

  3. 3

    Wire "Animation" into an "Apply Animation Frame" node or a Delta Mush Animation Corrective node

Pins

Pin Type Description
Animation Animation The imported animation, ready for Apply Animation Frame or Delta Mush Animation Corrective.

Settings

Setting Type Description
File File path Path to the FBX File.
Use T0 Pose True/False T0 Pose
Coordinate System Choice
Front Axis Choice
Up Axis Choice

Learn more

Delta Mush in Mesh Morpher GraphRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/delta-mush-in-mesh-morpher-graph
ML Deformer and MetaHuman facial expressionsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/ml-deformer-and-meta-human-facial-expressions