
The Linear Gradient node
When to use it
A value that increases along a chosen direction. Layered strata, and any masking that depends on which way something faces in world space.
The default axis is Y, not Z, so a fresh node varies north-south rather than by height. Set Axis Z to 1 if height is what you meant.
It is unbounded and in world units. Run it through Remap or Inverse Lerp before anything treats it as a 0 to 1 mask, or the mask saturates the moment you leave the origin.
Pins
| Pin | Type | Description |
|---|---|---|
AxisX |
Number | How much the ramp climbs along X. |
AxisY |
Number | How much the ramp climbs along Y. |
AxisZ |
Number | How much the ramp climbs along Z. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The ramp value at this point. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.