
The Fractal Noise 2D node
When to use it
2D fractal noise with both the basis and the fractal shape chosen at runtime. The most flexible and least readable of the 2D noise nodes.
A named variant is the better default unless the choice really is data-driven.
Pins
| Pin | Type | Description |
|---|---|---|
Frequency |
Number | How tight the biggest layer is. Everything else is built on top of it. |
Lacunarity |
Number | How much smaller each layer gets. At 2 every layer is half the size of the one before. |
Gain |
Number | How much quieter each layer gets. Low is crisp, high is rough and grubby. |
OffsetX |
Number | Slide the pattern along X. |
OffsetY |
Number | Slide the pattern along Y. |
Seed |
Whole Number | Change this for a different pattern at the same settings. |
Octaves |
Whole Number | How many layers to stack. Past about 8 you are paying for detail finer than your voxels can show. |
NoiseType |
Choice | Which flavour of noise to use. |
FractalType |
Choice | How the layers get folded together: plain, ridged, puffy or churning. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The stacked noise here, the same at every height. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.