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Simplex Ridged

Sharper, more mountainous ridged noise without Perlin's axis alignment.

Simplex Ridged node

The Simplex Ridged node

When to use it

Sharper, more mountainous ridged noise without Perlin's axis alignment.

Same upward bias as any ridged fractal, so re-tune the offset when you swap it in for an FBM or the ground level moves under you.

Pins

Pin Type Description
Frequency Number How tight the biggest layer is. Everything else is built on top of it.
Lacunarity Number How much smaller each layer gets. At 2 every layer is half the size of the one before.
Gain Number How much quieter each layer gets. Low is crisp, high is rough and grubby.
OffsetX Number Slide the pattern along X.
OffsetY Number Slide the pattern along Y.
OffsetZ Number Slide the pattern along Z.
Seed Whole Number Change this for a different pattern at the same settings. The same seed always gives you the same noise.
Octaves Whole Number How many layers to stack. Past about 8 you are paying for detail finer than your voxels can show.
Pin Type Description
Result Number The noise here. Roughly -1 to 1.