Both panes draw the same set of overlays on top of the 3D view. Some are always on; others only appear in specific conditions.
| Overlay | Text shown | When it appears |
|---|---|---|
| Pane badge | SOURCE / TARGET | Always, top-left of each pane. |
| FPS pill | the frame rate, FPS, the frame time, ms, and a colour dot | Always, top-left, just below the pane badge. The dot and digits are green at 60 FPS or higher, amber from 30 to 60, and red below 30. |
| Sculpt-data pill | "Preparing sculpt data..." | Top-centre, while this pane's mesh has GPU sculpt buffers requested but not yet ready. |
| Turntable pill | "Turntable: {status}" plus a Cancel button | Top-centre, while a turntable render is running for this pane. Cancel's tooltip is "Stop after the current frame. Frames already written are kept and the camera is restored." |
| Camera lock button | icon only, no text | Always visible; see Camera lock below. |
| Reference-mesh eye | icon only, no text | Source pane only, and only when this pane actually has a reference mesh loaded; see Reference-mesh eye below. |
| Axis gizmo | the letters X, Y, Z | Always, bottom-left, just above the camera read-out pill. |
| Light widget | a vertical slider plus a rotation globe | Always, bottom-right; see Light widget below. |
| Accept / Cancel banner | Accept and Cancel buttons | Bottom-centre, only while a tool is active - the same row the navigation hint strip otherwise occupies. |
Camera lock
The icon tints to the theme's accent colour when locked on, and dims to grey when off. It starts off and persists across sessions.
| State | Tooltip |
|---|---|
| ON | "Camera lock ON - Source / Target cameras move together. Click to unlock." |
| OFF | "Camera lock OFF - Source / Target cameras move independently. Click to lock." |
Reference-mesh eye
This button only appears on the Source pane, and only once the Scene outliner has a Reference Mesh row pointing at something for this pane - otherwise it is not drawn at all. Clicking it does the same thing as toggling visibility on that Scene row.
| State | Tooltip |
|---|---|
| Hidden | "Reference mesh hidden - click to show." |
| Visible | "Reference mesh visible - click to hide." |
Axis gizmo
Three short lines radiating from a centre dot, labelled X, Y and Z, about 28 px across. The axes are drawn back-to-front, so whichever ones face the camera are brighter. Colours are themeable (see Orientation gizmo on the Theme page); the shipped defaults are red for X, green for Y and blue for Z.
Mesh Stats
The Mesh Stats pill's label never changes. Opening it rebuilds a small read-out panel from whichever mesh belongs to this pane - the Source pane's primary mesh, or the Target pane's secondary mesh.
| Row | Meaning |
|---|---|
| Mesh Statistics | Panel title, centred. |
| Vertex Count: | Vertex count. |
| Triangle Count: | Triangle count. |
| Edge Count: | Edge count. |
| UV Channels: | Number of UV layers; 0 if the mesh has no attributes. |
| Bone Count: | Number of bones; 0 if the mesh has no bones. |
Two empty states replace the whole dropdown with a single line of text instead:
- "No mesh available" - there is no mesh component for this pane at all.
- "Mesh is empty" - a mesh component exists but has zero vertices.
Light widget
A translucent pill at the bottom-right holds two controls, both always visible:
- Intensity slider - vertical, range 0 to 5, default 1.0. Tooltip: "Directional key light intensity. Drag to brighten / dim the main light (Persona default 1.0). The SkyLight provides constant ambient fill."
- Rotation globe - about 40 px across. Tooltip: "Drag to rotate the sun. Mouse-wheel adjusts pitch. Double-click to reset." It paints the cardinal letters F, B, R and L on its face, and prints the current yaw and pitch as whole-degree numbers labelled Y: and P:. Default rotation is pitch -50, yaw -75.
Accept / Cancel banner
Appears bottom-centre only while a tool is active.
| Button | Tooltip |
|---|---|
| Accept | "Apply the active tool's pending changes and propagate the result to the node's output pin(s)." |
| Cancel | "Discard the active tool's pending changes and exit the tool without writing to the node's output pin(s)." |