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Create Material from Textures

Builds a live material instance from the texture wires you connect - base colour, metallic, normal and roughness - and publishes it for Set Materials to assign.

Create Material from Textures node

The Create Material from Textures node

When to use it

Builds a live material instance from the texture wires you connect - base colour, metallic, normal and roughness - and publishes it for Set Materials to assign.

When the textures were produced inside the graph by Bake Maps, Project Texture or Transfer Texture, there is no project material to point at and this fills the gap. When there already is one, use Load Material.

The parent material has to expose parameters with the expected names. A slot left unconnected keeps the parent's default, and for a normal map that default is flat, which makes surfaces look suspiciously smooth rather than obviously broken.

Nothing is written to disk, so it works in the packaged app as well as the editor. Press Create Material to build or refresh it.

How to use it

  1. 1

    Set the parent material

    It must expose matching texture parameters.

  2. 2

    Connect the texture inputs

    Base colour, metallic, normal, roughness - whichever you have.

  3. 3

    Click Apply to create or refresh the material instance

Pins

Pin Type Description
BaseColor Asset The colour map.
Metallic Asset The metallic mask.
Normal Asset The normal map.
Roughness Asset The roughness map.
Pin Type Description
Material Asset The finished material. Wire it into a Set Materials slot.