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Position Z

World-space Z, the height, of the point being evaluated. The most used input in terrain work, because heightmap minus Z is what turns a 2D noise into a 3D field.

Position Z node

The Position Z node

When to use it

World-space Z, the height, of the point being evaluated. The most used input in terrain work, because heightmap minus Z is what turns a 2D noise into a 3D field.

It is also the natural control for Select and for a Height Gradient when you are layering biomes by altitude.

On a spherical world it stops being up. Radius From Origin takes over there.

Pins

Pin Type Description
Z Number How high up the voxel being sampled sits.