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Load Skeletal Mesh

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

Load Skeletal Mesh node

The Load Skeletal Mesh node

When to use it

The skeletal half of Load Static Mesh, editor only for the same reason. It brings a project Skeletal Mesh in with its bones and skin weights attached, which is what Pose Mesh, Paint Skin Weights and every skeleton node need before they will do anything at all.

How to use it

  1. 1

    Pick a skeletal mesh asset

  2. 2

    Set LOD index / import-vs-render data

  3. 3

    Output is the mesh with skeleton data

Pins

Pin Type Description
Mesh Mesh The asset's mesh, with its bones and skin weights, and a note of where it came from so Bake Mesh can write back.

Settings

Setting Type Description
Skeletal Mesh Asset The skeletal mesh to load. Its asset path travels with the mesh, so Bake Mesh can write your edits back into this same asset later.
Use Import Data True/False Reads the geometry the asset was imported with instead of the built render mesh. Leave it on: the render mesh has been split apart at every UV and hard-normal seam, so it carries more vertices than the source, and it only reads at all if the asset has Allow CPU Access ticked.
LOD Index Whole number Which LOD to read. Ask for one the asset does not have and the node stops with an error and sends nothing on.

Available in Mesh Morpher Graph only. Compare the products.