
The Lerp node
When to use it
Blends A and B by Alpha. 0 gives A, 1 gives B, and Alpha is clamped so you cannot extrapolate past either end.
Fine for mixing two parameters or two masks. Select is the one you want when a threshold on a third value drives the blend.
For combining two shapes, Smooth Union. A lerp between two distance fields is not the distance field of anything, and it meshes as a mushy compromise between the two.
Pins
| Pin | Type | Description |
|---|---|---|
A |
Number | What you get at Alpha 0. |
B |
Number | What you get at Alpha 1. |
Alpha |
Number | How far between A and B you want to land. Held inside 0 to 1. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | A blended towards B. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.