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Perlin Turbulence

Multi-octave Perlin with a chaotic, swirling character.

Perlin Turbulence node

The Perlin Turbulence node

When to use it

Multi-octave Perlin with a chaotic, swirling character.

Its best job is as the Warp signal for a Domain Warp, or as abstract texture. As a terrain height it reads as noise rather than landscape, because the slope jumps instead of curving.

Pins

Pin Type Description
Frequency Number How tight the biggest layer is. Everything else is built on top of it.
Lacunarity Number How much smaller each layer gets. At 2 every layer is half the size of the one before.
Gain Number How much quieter each layer gets. Low is crisp, high is rough and grubby.
OffsetX Number Slide the pattern along X.
OffsetY Number Slide the pattern along Y.
OffsetZ Number Slide the pattern along Z.
Seed Whole Number Change this for a different pattern at the same settings. The same seed always gives you the same noise.
Octaves Whole Number How many layers to stack. Past about 8 you are paying for detail finer than your voxels can show.
Pin Type Description
Result Number The noise here. Roughly -1 to 1.