- Fit Skeleton: Moves a rig's joints to follow a reshaped version of the same mesh, so the skeleton still sits inside the body.
- Pose: Pose a rigged mesh by dragging its joints in the viewport. Accept to send the posed mesh on.
- Remove Bones: Deletes joints from a rig and hands their skin weights up to the nearest surviving parent.
- Transfer Weights: Gives an unrigged mesh the skeleton and skin weights of a rigged one, so a new garment or a retopo picks up the body's rig. Press Transfer Weights to run it.
- Copy Bones Transforms: Copies a skeleton's pose from one mesh onto another, matching bones by name.
- Paint Skin Weights: Brush skin weights onto a rigged mesh by hand, one bone at a time, with locking and left/right mirroring.
- Retarget Pose: Puts one character's pose onto another character built on a completely different rig, keeping the second one's own proportions.
- Skeleton Edit: Build or fix a skeleton by hand: place joints on the surface, drag them, rename, reparent, mirror, delete. Skin weights follow every edit.