Mesh Morpher previews the mesh in two 3D panes: Viewport and Target Viewport. Viewport (also called the Source pane) shows whichever node is currently selected in the graph; Target Viewport is a second, independent pane for comparing a result against a reference mesh side by side. The two panes share the same chrome - camera controls, view modes, grid and floor, overlays and the Capture dropdown - so everything under this section applies to either pane unless a page says otherwise.
- Navigating - the three camera schemes and their gestures, WASDQE fly, mouse-wheel behaviour, the numpad projection shortcuts, and how Focus (F) frames the mesh.
- View Modes - Lit, Wireframe and the rest of the View Mode menu, the Disable Shadows toggle, and the Buffer Visualization sub-menu.
- Camera and Display - every row on the Camera Speed panel, the Background Color and Wireframe Color swatches, and Reset Defaults.
- Projection, Grid and Floor - the Perspective / orthographic combo, Show Grid and Show Floor.
- Overlays and Readouts - the pane badge, FPS pill, mesh stats dropdown, camera lock, axis gizmo, light widget and the Accept/Cancel banner.
- Capture: Images and Turntables - saving a still image or rendering an orbiting turntable sequence.