
The Fractal Noise node
When to use it
Fractal noise with both the basis and the fractal shape chosen at runtime through pins. The most flexible noise node here and the least self-documenting.
Reach for it when a selector is genuinely driving the choice. Otherwise Simplex FBM, Perlin Ridged and the rest of the named nodes leave a graph someone can read.
Pins
| Pin | Type | Description |
|---|---|---|
Frequency |
Number | How tight the biggest layer is. Everything else is built on top of it. |
Lacunarity |
Number | How much smaller each layer gets. At 2 every layer is half the size of the one before. |
Gain |
Number | How much quieter each layer gets. Low is crisp, high is rough and grubby. |
OffsetX |
Number | Slide the pattern along X. |
OffsetY |
Number | Slide the pattern along Y. |
OffsetZ |
Number | Slide the pattern along Z. |
Seed |
Whole Number | Change this for a different pattern at the same settings. The same seed always gives you the same noise. |
Octaves |
Whole Number | How many layers to stack. Past about 8 you are paying for detail finer than your voxels can show. |
NoiseType |
Choice | Which flavour of noise to use. |
FractalType |
Choice | How the layers get folded together: plain, ridged, puffy or churning. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The noise here. Roughly -1 to 1. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.