
The White Noise node
When to use it
Pure random per sample. No smoothing at all.
Never wire it into density. Neighbouring voxels are completely uncorrelated, so there is no surface anywhere for the mesher to find and what you get back is static.
Good for stippling and scatter masks. When the same position has to give the same answer twice, Hash and the Stable random nodes are the ones.
Pins
| Pin | Type | Description |
|---|---|---|
Frequency |
Number | How tight the pattern is. Higher numbers give you finer, busier detail. |
OffsetX |
Number | Slide the pattern along X. |
OffsetY |
Number | Slide the pattern along Y. |
OffsetZ |
Number | Slide the pattern along Z. |
Seed |
Whole Number | Change this for a different pattern at the same settings. The same seed always gives you the same noise. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The noise here. Roughly -1 to 1. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.