- Create Morph Target: Records what moved between a base mesh and a sculpted copy of it, and stores that as a named morph target (blendshape / blend shape) riding on the Mesh output.
- Load Morph Target: Dials one of the mesh's morph targets (blendshapes / blend shapes) in at a weight, and in the editor it finds the ones stored on a Skeletal Mesh asset too.
- Transfer Morph Targets: Copies morph targets (blendshapes / blend shapes) off one mesh onto another built from completely different geometry.
- List Morph Targets: Tells you which morph targets a mesh is carrying. A mesh holding fifty of them looks exactly like a mesh holding none, so the names and the count come out as pins and get printed on the node card.
- Retarget Morph Targets: Moves a whole set of morph targets (blendshapes / blend shapes) off one character's neutral onto another's, bending each shape to follow the new surface so it rotates and scales where the face does.