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Planar UV

Flat UVs for the voxel output. U comes from world X, V comes from world Z, both multiplied by Scale.

Planar UV node

The Planar UV node

When to use it

Flat UVs for the voxel output. U comes from world X, V comes from world Z, both multiplied by Scale.

Pins

Pin Type Description
Scale Number How often the texture repeats. Higher packs more copies into the same distance.
Pin Type Description
U Number The across coordinate, taken from world X.
V Number The up coordinate, taken from world Z.