
The Planar UV node
When to use it
Flat UVs for the voxel output. U comes from world X, V comes from world Z, both multiplied by Scale.
Pins
| Pin | Type | Description |
|---|---|---|
Scale |
Number | How often the texture repeats. Higher packs more copies into the same distance. |
| Pin | Type | Description |
|---|---|---|
U |
Number | The across coordinate, taken from world X. |
V |
Number | The up coordinate, taken from world Z. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.