- Load File Mesh: Reads a mesh off disk: FBX, OBJ, GLB, glTF, STL or PLY. Textures the file points at come in with it.
- Load Skeletal Mesh: Brings a Skeletal Mesh asset from your project into the graph, bones and skin weights included.
- Load Static Mesh: A Static Mesh asset out of your project, ready to edit. No bones come with it, so a rigged character wants Load Skeletal Mesh instead.
- Load Animation Sequence: Pick an Animation Sequence out of the project and its keyframes land on the Animation output, copied into the graph so the graph keeps working without the asset around.
- Load Geometry Cache: Pulls a Geometry Cache asset out of the project so the graph can read its frames.
- Load Alembic File: Opens an Alembic (.abc) cache from disk. Frames are read as you ask for them, so a long cache never has to sit in memory all at once.
- Load USD File: Opens a USD file (.usd, .usda or .usdc) and streams its frames in. You can point it at one branch of a big scene instead of pulling in the lot.