Docs

Importers

  • Load File Mesh: Reads a mesh off disk: FBX, OBJ, GLB, glTF, STL or PLY. Textures the file points at come in with it.
  • Load Skeletal Mesh: Brings a Skeletal Mesh asset from your project into the graph, bones and skin weights included.
  • Load Static Mesh: A Static Mesh asset out of your project, ready to edit. No bones come with it, so a rigged character wants Load Skeletal Mesh instead.
  • Load Animation Sequence: Pick an Animation Sequence out of the project and its keyframes land on the Animation output, copied into the graph so the graph keeps working without the asset around.
  • Load Geometry Cache: Pulls a Geometry Cache asset out of the project so the graph can read its frames.
  • Load Alembic File: Opens an Alembic (.abc) cache from disk. Frames are read as you ask for them, so a long cache never has to sit in memory all at once.
  • Load USD File: Opens a USD file (.usd, .usda or .usdc) and streams its frames in. You can point it at one branch of a big scene instead of pulling in the lot.