Editor-only node. Runs only in Mesh Morpher Graph inside the Unreal Editor, because it reads or writes Unreal Engine assets. Not available in the standalone Mesh Morpher Studio app.

The Export DNA To Skeletal Mesh node
When to use it
Turns a DNA into a fully set-up MetaHuman Skeletal Mesh asset: joints, base mesh, skin weights, morph targets, plus the archetype's physics, LOD settings and post-process anim blueprint. This is what makes a DNA usable in a level. Editor only.
How to use it
- 1
Connect DNA data
- 2
Select export type (Face/Body/Combined)
- 3
Click Export and choose the asset path
Pins
| Pin | Type | Description |
|---|---|---|
DNA |
DNA | The DNA to build the asset from. |
Settings
| Setting | Type | Description |
|---|---|---|
Type |
Choice | Whether this DNA is a face, a body, or a Merge DNA node output. Get it wrong and the export reaches for the wrong archetype skeleton (or the wrong skeleton source) and the result is unusable. |
Available in Mesh Morpher Graph only. Compare the products.