- Sculpt Mesh: Sculpt the mesh by hand. Pick a brush from the side panel, work in the viewport, then press Accept to get the sculpted mesh and a record of everything you moved.
- Sculpt Animation Sequence (Experimental): Scrub to a frame where the animation goes wrong, sculpt the fix on the posed mesh, and bake it back into the sequence as a morph target that fires on exactly those frames.
- Sculpt Geometry Cache (Experimental): Scrub to a frame of a cached animation, sculpt the fix straight onto the deformed mesh, and bake it back into the cache. Experimental.