Docs

Sculpt

  • Sculpt Mesh: Sculpt the mesh by hand. Pick a brush from the side panel, work in the viewport, then press Accept to get the sculpted mesh and a record of everything you moved.
  • Sculpt Animation Sequence (Experimental): Scrub to a frame where the animation goes wrong, sculpt the fix on the posed mesh, and bake it back into the sequence as a morph target that fires on exactly those frames.
  • Sculpt Geometry Cache (Experimental): Scrub to a frame of a cached animation, sculpt the fix straight onto the deformed mesh, and bake it back into the cache. Experimental.

The brushes themselves, their shared settings, masking, symmetry, stamps and sculpt layers are documented once in Sculpt Tools, because all three nodes above open the same tools.