Docs

Materials

  • Set Materials: Swaps the material on each of a mesh's slots and lets you rename them. The names carry through to the sections list, to everything downstream, and to the slot names you get on export.
  • Create Material from Textures: Builds a material out of the textures you plug in, so a map you baked or painted can actually be seen on the mesh.
  • Load Material: Grabs a material from your project so you can drop it on a mesh slot. Editor only.
  • Set Material Blend: Forces a material slot to render solid or see-through when the import guessed wrong, like hair cards that come in opaque or a stylised eye that comes in transparent.