
The Cellular Noise node
When to use it
Cellular, or Worley, noise. Voronoi-like cells for rocks, cracked ground, scales and biome boundaries.
Pins
| Pin | Type | Description |
|---|---|---|
Frequency |
Number | How tight the pattern is. Higher numbers give you finer, busier detail. |
OffsetX |
Number | Slide the pattern along X. |
OffsetY |
Number | Slide the pattern along Y. |
OffsetZ |
Number | Slide the pattern along Z. |
Seed |
Whole Number | Change this for a different pattern at the same settings. The same seed always gives you the same noise. |
DistanceFunction |
Choice | How cell edges are measured. Changes whether the cells look rounded or angular. |
ReturnType |
Choice | What the node hands back: distance to the nearest cell centre, the gap between the two nearest, and so on. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The noise here. Roughly -1 to 1. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.