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Density To Mesh

Where a voxel graph stops being maths and becomes a mesh. Wire your field into Density, hang a Generate Settings node off Settings, press Generate Mesh. R/G/B/A and U/V are optional; wire them and ...

Density To Mesh node

The Density To Mesh node

When to use it

Where a voxel graph stops being maths and becomes a mesh. Wire your field into Density, hang a Generate Settings node off Settings, press Generate Mesh. R/G/B/A and U/V are optional; wire them and the result carries vertex colours and UVs.

Pins

Pin Type Description
Density Number The shape, as a field. Negative means inside, positive means outside, and the skin sits where it crosses zero.
R Number Red for the vertex colour, 0 to 1. Optional.
G Number Green for the vertex colour, 0 to 1. Optional.
B Number Blue for the vertex colour, 0 to 1. Optional.
A Number Alpha for the vertex colour, 0 to 1. Leave it alone and everything is opaque.
U Number U for the UVs. Optional.
V Number V for the UVs. Optional.
Settings Voxel Settings Wants a Generate Settings node. It decides blocky or smooth, how fine the voxels are and how much of the field gets built. Share one settings node with Voxel Sculpt and what you sculpted is what you bake. Collision and raytracing settings do nothing here.
Pin Type Description
Mesh Mesh The finished mesh, carrying colour and UVs if you wired those inputs. Goes into any mesh node from here.

Settings

Setting Type Description
Material Section Name Text What the mesh's one material slot gets called. Worth setting, or it shows up as "Section 0" everywhere you look at it later. Renaming it does not rebuild anything.