Docs

Pose

Opens a viewport for posing the skeleton by hand and outputs the deformed mesh. Select the node to get the gizmos; deselect it and they go away.

Pose node

The Pose node

When to use it

Opens a viewport for posing the skeleton by hand and outputs the deformed mesh. Select the node to get the gizmos; deselect it and they go away.

Use it to check a rig at extreme angles before shipping it, to build the corrected pose Set DNA Expression or Set DNA RBF Pose will record, or simply to pose a character for a render.

How to use it

  1. 1

    Connect a skeletal mesh

  2. 2

    Pose the skeleton in the viewport

  3. 3

    The output is the posed mesh

Pins

Pin Type Description
Mesh Mesh The rigged mesh to pose. Its skeleton is what you grab in the viewport.
Highlight Bone Selection Bones to have picked already when the tool opens.
Reference Mesh Optional second mesh drawn alongside, to pose against.
Bind Pose Mesh Optional: the same mesh at its bind or neutral pose. Wire it only if you want the skinning solved from the T-pose while the gizmos start on an already-posed Mesh. Leave it unwired to treat Mesh as the rest pose - Get DNA RBF Pose's Mesh is already a matching vertices-and-bones pair.
Pin Type Description
Mesh Mesh The mesh in its new pose, skeleton and all.
Bones Bone Selection The bones you had selected, plus their mirror partners when mirroring was on.

Learn more

Morph full body MetaHumans and skeletonsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/morph-full-body-meta-humans-and-skeletons