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Convert To Static Mesh

Rebuilds the incoming mesh as a real Static Mesh object and publishes its path, for the nodes and previews that want an engine asset rather than a mesh wire.

Convert To Static Mesh node

The Convert To Static Mesh node

When to use it

Rebuilds the incoming mesh as a real Static Mesh object and publishes its path, for the nodes and previews that want an engine asset rather than a mesh wire.

Writing back into the project asset the geometry came from is Bake Mesh. A result that needs a skeleton is Export To Skeletal Mesh.

The object is transient. It does not survive a graph reload on its own, and the node rebuilds it from the saved input instead. Press Convert, since nothing rebuilds on a wire change.

How to use it

  1. 1

    Wire a mesh into the Mesh input

  2. 2

    Click Convert

  3. 3

    Read the StaticMesh output

    Selecting the node previews the built mesh in the viewport.

Pins

Pin Type Description
Mesh Mesh The mesh to convert. Its material slots come across too.
Pin Type Description
StaticMesh Asset The built static mesh. Select the node to see it in the viewport.