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Write PLY

Binary little-endian PLY, the scan pipeline's interchange format. Positions, per-vertex normals, and per-vertex colours when the mesh has them.

Write PLY node

The Write PLY node

When to use it

Binary little-endian PLY, the scan pipeline's interchange format. Positions, per-vertex normals, and per-vertex colours when the mesh has them.

Colour is the reason to pick PLY over OBJ or STL. It is the simplest format that round-trips vertex colour, which is how photogrammetry albedo travels before it becomes a texture.

No UVs, no materials, no skeleton.

Pins

Pin Type Description
Mesh Mesh The mesh to save. Positions, normals and vertex colours go out; UVs and materials do not.

Settings

Setting Type Description
Vertex Colors Choice What goes into the per-vertex colour block: the mesh's own colours, one flat colour per material section (the same colours the sculpt viewport shows in Section Colors), or nothing.