Docs

Retarget Morph Targets

Moves a whole blendshape set from one character's neutral onto another's. Mesh (labelled Source) carries the donor neutral and its shapes, Target carries the recipient neutral, and the Target outpu...

Retarget Morph Targets node

The Retarget Morph Targets node

When to use it

Moves a whole blendshape set from one character's neutral onto another's. Mesh (labelled Source) carries the donor neutral and its shapes, Target carries the recipient neutral, and the Target output is that neutral now carrying the retargeted set. Same pin shape as Transfer Morph Targets, so the two swap in and out of a chain.

How to use it

  1. 1

    Connect the source character (carrying the morph targets) to Mesh ("Source")

  2. 2

    Connect the recipient neutral to Target

  3. 3

    Leave Morph Targets empty to move the whole set, or name a subset one per line

  4. 4

    The Target output carries them; it recomputes whenever an input changes

Pins

Pin Type Description
Mesh Mesh The character you are taking the shapes from, in its neutral pose, with the set riding on it.
Target Mesh The character receiving the shapes, in its neutral pose. Same vertex count and triangles as the source; its own positions are never moved.
Pin Type Description
Target Mesh The recipient neutral, now carrying the retargeted set. It looks identical in the viewport - wire List Morph Targets in to see what actually arrived.

Settings

Setting Type Description
Morph Target(s) Text Which shapes to move, one name per line. Leave it empty to move the whole set, which is what you usually want and the reason this node exists rather than running Transfer Morph Targets two hundred times.
Method Choice How each shape is bent onto the new character. Auto picks Delta Copy when the two neutrals turn out to be the same shape and Local Frame when they do not, which is the right call almost always.
Overwrite Existing True/False Replace a shape the recipient already has. Turn it off and the existing one is kept, and the node names what it skipped.

Learn more

Organize and categorize morph targetsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/organize-and-categorize-morph-targets-with-mesh-morpher-classic
Generate DNA bone expressions from morph targetsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/automatically-generate-mh-dna-bone-driven-expressions-from-morph-targets