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Mesh Morpher documentation

Linear Gradient

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/pattern/linear-gradient

Studio and Graph › Voxel › Pattern

Linear Gradient

A value that increases along a chosen direction. Layered strata, and any masking that depends on which way something faces in world space.

Linear Gradient node

The Linear Gradient node

When to use it

A value that increases along a chosen direction. Layered strata, and any masking that depends on which way something faces in world space.

The default axis is Y, not Z, so a fresh node varies north-south rather than by height. Set Axis Z to 1 if height is what you meant.

It is unbounded and in world units. Run it through Remap or Inverse Lerp before anything treats it as a 0 to 1 mask, or the mask saturates the moment you leave the origin.

Pins

Pin Type Description
AxisX Number How much the ramp climbs along X.
AxisY Number How much the ramp climbs along Y.
AxisZ Number How much the ramp climbs along Z.
Pin Type Description
Result Number The ramp value at this point.