Studio and Graph › Voxel › Input
Position Z
World-space Z, the height, of the point being evaluated. The most used input in terrain work, because heightmap minus Z is what turns a 2D noise into a 3D field.

The Position Z node
When to use it
World-space Z, the height, of the point being evaluated. The most used input in terrain work, because heightmap minus Z is what turns a 2D noise into a 3D field.
It is also the natural control for Select and for a Height Gradient when you are layering biomes by altitude.
On a spherical world it stops being up. Radius From Origin takes over there.
Pins
| Pin | Type | Description |
|---|---|---|
Z |
Number | How high up the voxel being sampled sits. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.