Meta Humans
Automatically generate MH DNA bone driven expressions from Morph Targets
By Admin ·
Sculpting an expression is intuitive. Translating it into the bone movements a MetaHuman DNA rig expects is not - a MetaHuman head has close to a thousand bones, and defining expressions purely with morph targets on such a mesh wastes memory and fights the rig (morphs on DNA heads are meant for correction, not definition). Mesh Morpher closes the gap: sculpt the expression as a morph target, and it automatically generates the bone-driven DNA expression that matches it.
What the generator does
- You provide a sculpted shape - a morph target of the expression, made with the sculpt tools, the RBF Deformer or imported from an external sculpting package.
- Mesh Morpher solves the bones - it fits the DNA expression bones so their movement reproduces your sculpt as closely as bones can.
- It generates correctives for the rest - whatever detail the bones cannot express becomes a corrective morph, so no detail is lost.
You can modify existing DNA expressions this way or define new ones from scratch. The result bakes into the DNA like any other expression.
Why bone-driven beats morph-only
- Memory: bones are transforms; morphs are per-vertex deltas on a dense mesh. Bone-driven expressions are dramatically lighter.
- Compatibility: bone expressions work wherever DNA works - including UEFN, which strips morphs from optimized MetaHumans.
- Blending: the DNA rig logic blends bone expressions naturally with the rest of the facial system.
Tips
- Sculpt on the neutral pose so the solver attributes all movement to the expression.
- Review the generated correctives - a large corrective means the bones could not reach your sculpt; simplifying the shape often produces a cleaner rig-level result.
- Refine bones manually if needed. The generated expression is editable like any other - see editing DNA bone expressions.
Where this fits
This is the bridge between sculpting and rigging on MetaHumans: artists work in shapes, the DNA gets bones. It ships in Mesh Morpher Classic and Mesh Morpher Studio, and pairs with custom DNA assets when the target is not a stock MetaHuman at all.
#metahuman#dna#morph-targets#expressions#tutorial
Related posts
- How to Edit MetaHuman DNA PSDs to Fix a Mix of Expressions
- How to Create MetaHuman DNA Expressions from Scratch with Mesh Morpher Graph and Studio
- How to Merge MetaHuman Body and Head DNA with Mesh Morpher Graph and Studio
- How to Modify MetaHuman DNA RBF Poses with Mesh Morpher Classic
Looking for reference material? Read the Mesh Morpher documentation or see pricing & licenses.