Studio and Graph › Geometry
Convert To Static Mesh
Rebuilds the incoming mesh as a real Static Mesh object and publishes its path, for the nodes and previews that want an engine asset rather than a mesh wire.

The Convert To Static Mesh node
When to use it
Rebuilds the incoming mesh as a real Static Mesh object and publishes its path, for the nodes and previews that want an engine asset rather than a mesh wire.
Writing back into the project asset the geometry came from is Bake Mesh. A result that needs a skeleton is Export To Skeletal Mesh.
The object is transient. It does not survive a graph reload on its own, and the node rebuilds it from the saved input instead. Press Convert, since nothing rebuilds on a wire change.
How to use it
- 1
Wire a mesh into the Mesh input
- 2
Click Convert
- 3
Read the StaticMesh output
Selecting the node previews the built mesh in the viewport.
Pins
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The mesh to convert. Its material slots come across too. |
| Pin | Type | Description |
|---|---|---|
StaticMesh |
Asset | The built static mesh. Select the node to see it in the viewport. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.